2012
11.01

Introducing the μJoypad, the worlds smallest NES controller! Measuring in at 25.4×12.8×3.2mm (1.0×0.5×0.1in) this is, by my best research, the worlds smallest, fully functional NES compatible controller. A couple months ago I saw an article or video of the world’s largest game controller and thought to myself “I bet I could make the smallest” and so I did. The project is open hardware and available on GitHub. More pictures and a description of the design process after the jump.
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2012
10.29
A couple weeks ago I was fortunate enough to be able to attend the Software Development and Evolution Conference 2012. Since my formal training is in engineering, I never got the chance to learn a lot of software development techniques. This conference talked about a lot of stuff that falls under the umbrella of “Agile” development. The core idea is to produce quick iterations with tight feedback loops in order to get a working product out the door faster (and of higher quality) than you could if you tried to build the entire product all at once. There are a number of strategies that were introduced and I’m going to log the interesting ones here, largely for my own future reference.
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2012
10.20
I got some PCBs in the mail yesterday! I designed these all with gEDA pcb and had them manufactured in the States by OSHPark. In the main picture, from top to bottom, I have an FFC breakout board for my Bluetooth Kinesis project, an ATtiny45 VUSB breakout board intended to be used as a NES controller to USB adapter, an EasyPoint breakout board also for my Kinesis mod, and my μJoypad. I’ve already found one problem with EasyPoint breakout (my own fault, even though I was warned about it). gEDA pcb outputs 2 drill files, one for each of plated and un-plated holes, but OSHPark expects those to be combined, so my unplated holes were not drilled. Hopefully this is an easy fix with a drill press, otherwise I will just be cutting off the stabilizer pegs from the EasyPoints.
2011
08.17
Category:
Arduino, Code, Engineering, Open Source, Projects, SkullSpace /
Tag:
code, engineering, hack, hardware, NES, video /
NES-chuck Demo from Benjamin Bergman on Vimeo.
I finally got around to making a quick demonstration of my NES-chuck. Code for the NES-chuck can be found here. The future event I mention is ArtCadia, which is part of Nuit Blanche. I’m not yet sure if I (or the NES-chuck) can attend, but I will keep this updated.
After the break, there is a rough draft of my script for the video.
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